![]() ![]() I was even more pleased to discover that Nightdive Studio would be handling the port. When Bethesda announced it would be releasing the first-ever official port of Doom 64 to coincide with Doom Eternal's release, I was pleased to see the game getting a chance to reach a wider audience of Doom players. Upon looking up video of it, I was instantly struck by how different its tone was, from the foreboding ambient music to the redesigned takes on every monster from the Imps to Cacodemons. I remember it was about a decade ago when I first learned that Doom 64 was its own game: a Midway-developed title set after id Software's Doom 2, using an upgraded version of John Carmack's then-aging engine. If you've ever had fun playing a classic Doom game and haven't played Doom 64 yet, you should make it a priority.
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